Today, I am going to write about my favourite animation of all time, Paprika (2006) by Satoshi Kon. Its target audience is young adults. It is a complex story with many layers like Inception (2010). The plot in paprika is very complex like Inception because it is like a dream in a dream so the characters cannot tell which is the real world and which is not. Both also have another similarity which is that the dream world and the real world inter-connect and the directors make us think about what reality really is and if the lines between real life and dream life can be blurred. In my opinion, animation is the best medium to explore the layers of reality because through art work and special effects, the director can portray rapid changes in scenes and really bring up the element of fantasy. Watching Paprika is like being in somebody elses very own unique/nightmare.
In terms of style, Kon uses hand drawing for the animation
characters. The characters are
flattened, and angular. This gives a traditional comic book effect and
it is very different from fully CGI dependent animation such as Kungfu
Panda. However, Kon also uses CG effects
mainly for the background. It is not always clear which parts are hand drawn
and which parts are computer generated. In the Paprika Parade Video below it is
clear that the confetti is computer animated while the lead characters such as
Paprika and Detective Kogawa Toshimi. The effect of mixing CGI and Hand drawn
characters make the film more sophisticated.
From the "Special Features" of the DVD, "The
Art of Fantasy", I learnt that the backgrounds were meticulously done by modeling
programs such as Maya. To distinguish
between the dream world and the real world, the artist used muted and more dull colours
for the real world and vibrant and bright colours for the dreamworld.
Real World
Dream World:
In "The Dream CG
World" Special Feature, the Director of photography spoke about using CG
to enhance the scenes. For example, for the dream parade, they used 650 000
pieces of confetti which were positioned to give the scene a sense of depth and
separation between the background and foreground. Even for a scene where a car
drives through a tunnel in the rain,
they added a brief reflection of the car so that it will be more
realistic. In another scene, the patterns that form on a car window were also
carefully studied and recreated.
In the picture above, Detective Konokawa is running through a warped hall way in his dream. This
scene repeats a few times in the film. In order to create it, the CG team had to think about what it would feel like to walk on something very soft like candyfloss. They took 3 months to perfect this scene alone because they wanted to mimic the feeling of being in a nightmare.
Satoshi Kon died on Augest 24, 2010 and he could not finish his last film called, "The Dream Machine". When i read his last words I was very moved because though he was dieing he was still thinking about animation. His biggest regret was not being able to finish his final film since they have already created the storyboards. He said, " I haven't been idly waiting for death, even now I', thiking with my weak brain of ways to let the work live even after i am gone. But they are all shallow ideas.". This touches me because it shows how much passion he has for animation. Here is a link to the rest of his translated letter: http://makikoitoh.com/journal/satoshi-kons-last-words
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